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Development Īs with the first installment, Wipeout 2097 was developed by Liverpudlian developer Psygnosis and the promotional art was designed by Sheffield-based The Designers Republic. By winning all the races, the player is crowned champion and given access to faster modes, new tracks and ultimately the Piranha craft. Players can lose the mode by losing all three lives, which are lost by finishing a race in worse than third position. These modes are similar to a championship where players have to race every track to become a champion however, rather than tallying up points, Challenge mode takes a very single player-centric approach by only allowing progress to the next track by coming in first on the current track. Victory in the challenge modes is the game's ultimate accomplishment. The number of laps needed to complete a race also increased with each new class. The difficulty level is changed by increasing the top speed of the craft, through four different classes (Vector, Venom, Rapier, and Phantom). The aim of the game remains the same from its predecessor: complete increasingly difficult challenges to move on to the next race. This weapon causes a quake to whip up the track, sending opponent craft into the air and smashing back down.

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The biggest weapon introduced in 2097 was the Quake Disruptor, which has been a series hallmark ever since. The craft also blows up if the time limit is reached, though this only applies to human players. Each craft has a shield energy quota, and when this quota reaches zero-either from damage sustained from weapon attacks, or impact from other craft or the edges of the circuit-the craft blows up.

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Īside from the usual tactical aspects of racing, Wipeout 2097 (unlike its predecessor) offered the chance to eliminate other drivers from the competition by destroying their craft with weapons. The player can also take damage from enemy fire and be blown up, but the ship can be "recharged" to health at the pit stop in exchange for a precious few seconds of the race. Where necessary, the player may also use dual air-brakes for rapid deceleration, typically used if the pilot has flown off the racing line in tight corners and needs to steady. By applying an air-brake, the turn starts out gradually but as it continues, change in direction increases sharply.
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Just moving a craft left or right alone is very responsive, but by applying an air-brake in the direction of movement, players zip around very tight turns at near top speed, including those greater than 90 degrees. Using the Formula 1 parallel, rather than using aerodynamics to increase wheel grip by down-force for faster turning speeds, Wipeout uses a fictionalised method of air braking for ever greater turning force. Though the crafts move at very high straight-line speeds, Wipeout takes its inspiration from Formula 1 breakthroughs by aspiring for even greater turning speeds. opponents to finish in the highest position possible. Pilots race each other or computer-controlled A.I. Aside from the different circuits and new weapons, the fundamental aspects were kept. Gameplay does not differ much from the previous title. IGN ranked the game as the 13th best PlayStation game of all time in 2002. Wipeout 2097 received critical acclaim upon release reviewers praised the game for its dramatic improvements to the controls, graphics, and gameplay of the original Wipeout. The Sega Saturn version supported analogue control by using its 3D Control Pad, whereas the PlayStation version supported analogue control only through using the optional NeGcon twist controller. The game introduced a new damage interface and new weapons and tracks. Whereas the original game introduced the F3600 anti-gravity racing league in 2052, Wipeout 2097 is set over four decades later and introduces the player to the much faster, more competitive, and more dangerous F5000 AG racing league.
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It was later ported by Digital Images to the Amiga in 1999 and by Coderus to Mac OS in 2002.
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It was originally released in 1996 for the PlayStation, and in 1997 for Microsoft Windows and the Sega Saturn. It is the second installment released in the Wipeout series and the direct sequel of the original game released the previous year.

Wipeout 2097 (released as Wipeout XL in North America and Japan) is a futuristic racing game developed and published by Psygnosis.
